CHAPTER 7:

[Mike]: Just as the sun is beginning to peek through the trees, you come across a small cottage set back among a thicker stand of trees.

[Baer]: Josh? JOSH!

[Mike]: The cottage is ancient. It looks like no one's been here for years.

[Baer]: Remember, Rob, that the witch stole his voice.

[Mike]: Dobbin's leaning in the corner facing the wall.

[Baer]: You have the 8mm rolling?

[Baer]: "I threw the map away!"

[Mike]: lol

[rob]: oh god no anything but that

[Mike]: stop--too... much... funny...

[Baer]: Rob, how do you want to approach the cottage?

[Baer]: Welcome to Bethyaga's hut, on the left you'll see the torn remains of fresh victims. And we're moving. And we're moving.

[rob]: I walk right in to it

[Baer]: Maybe we should circle it and check it out.

[Baer]: Mike, what happened to the wolf tracks?

[Mike]: It's a two story building, made of rough stones. There is a single door, and two windows on the first floor.

[Baer]: Mike- wolf tracks- what happened to them?

[Mike]: The wolf tracks seem to head toward the front of the place, but the ground is harder here.

[Mike]: d20

DICE for Baer: (1d20) : 1d20=2 = [ 2 ]

[Mike]: Hell if you know.

[Baer]: GODFUCKINGDAMMITMY

[Mike]: d20

DICE for rob: (1d20) : 1d20=8 = [ 8 ]

DICE for Baer: (1d20) : 1d20=2 = [ 2 ]

[Baer]: Rob- yah want to circle and check it out a bit- I'd feel more comfortable going in if we let it get a little more light.

[Baer]: How light is it?

[Baer]: Hey rob- I got a fucking brilliant plan.

[Mike]: We're about half an hour after sunrise.

[Baer]: Mike wants us to walk in and risk our fucking lives OR

[Baer]: We could just burn the fucking building down and see what comes out.

[Mike]: Stone.

[Mike]: I thought of everything.

[Baer]: We circle it and check it out- what kind of tracks are coming out of it on each side?

[Mike]: Or since it only seems to attack at night, you could wait around for Flinn's reinforcements, and let them share your glory.

[Baer]: Are there any branches that hang over the hut?

[Mike]: Yes.

[Mike]: The trees around here are HUGE.

[Baer]: A front door- any windows on the first floor?

[Mike]: two.

[Mike]: Front door faces you and there are two windows on the opposite side of the house.

[Baer]: Rob- I'm thinking we climb in a second story window instead of walking in the front. But maybe we should look in the windows first.

[Mike]: The front door is missing, so it is just an open doorway.

[Mike]: All of the windows are shuttered, but the shutters are wooden and falling to pieces.

[rob]: I say we go in the front

[Baer]: Is it one large room on the first floor? Can I tell from here?

[Mike]: Dark inside. No heat. Infravision doesn't help from here.

[rob]: be a man .....oops for got

[Baer]: Let's go look in the back windows before we charge in.

[rob]: okay

[Mike]: You're approaching the cottage?

[Mike]: Who's first?

[rob]: me

[Mike]: sucker.

[Baer]: Rob

[rob]: no fear baby

[rob]: I pick up bear an holder her as a shiels

[Mike]: Rob creeps up to the nearest window. Through the cracks in the rotted wood, he can see a very empty single room that makes up the first floor.

[Mike]: As you get close, the dry smell of fresh bread is very strong.

[rob]: to Bear...Go ahead all clear

[Baer]: Let's go in, buddy.

[rob]: continue to look

[Baer]: Mike- is the roof intact on the building?

[Mike]: In the main room, there is a table, a bed, a large fireplace. Much torn and broken furniture and clothing.

[rob]: I look up to be sure nothing is hiding

[Mike]: The roof seems to have be wooden shingle. There are broken bits of it here and there on the ground.

[Mike]: Probably didn't hold up well.

[Mike]: d20

[Mike]: both of you

DICE for Baer: (1d20) : 1d20=3 = [ 3 ]

DICE for rob: (1d20) : 1d20=18 = [ 18 ]

[Baer]: dick

[rob]: if you had one you might improve your game old girl

[Mike]: As you guys are peering in the window, Rob notices something moving high up in a tree to your right.

[Baer]: In the house!

[Mike]: Maybe 30 feet up and at least 20 yards from the house.

[rob]: I track the object visually

[Mike]: d20

[rob]: Kyle don;t run!

[Baer]: both of us?

[Mike]: just rob

[Mike]: d20

[rob]: Bear be ready somthing is up there

DICE for rob: (1d20) : 1d20=3 = [ 3 ]

[Mike]: It's gone.

[Mike]: Rob looks frantically, but it moved too quickly.

[Baer]: Dude, let's get in the fucking house before this thing jumps on us.

[rob]: quickly put your back against the house

[Mike]: heh heh

[Baer]: Crossbow's out.

[rob]: don't give it and surprise attacks

[rob]: both weapons are drawn

[Baer]: I search the trees, Mike do I see anything?

[Baer]: Please don't make me roll dice.

[Mike]: d20

[rob]: who

DICE for Baer: (1d20) : 1d20=18 = [ 18 ]

[Baer]: holy shit

[Mike]: Now d20 both of you

[Baer]: like the swamp thing, eh?

DICE for rob: (1d20) : 1d20=17 = [ 17 ]

[Baer]: It's NEVER GOOD ENOUGH FOR YOU!

DICE for Baer: (1d20) : 1d20=5 = [ 5 ]

[Baer]: FUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKKKKK!

[rob]: what good is two attacks if you can't hit

[Baer]: Whenever I get a good fucking roll you make me roll again- knowing that I'll blow it.

[Mike]: Baer saw a flash of gold overhead, but when she turned to look, it disappeared.

[Mike]: She senses that it was leaping for the roof, but that's just a guess.

[Mike]: Rob d20

DICE for rob: (1d20) : 1d20=13 = [ 13 ]

[rob]: we have our backs against the hut !

[rob]: Kyle only give it a frontal attack!

[Baer]: Rob, this is probably all irrelevant because our non-magical weapons will just bounce off.

[Baer]: I agree- Baer's back is to the cottage, too.

[rob]: RRRRRRUUUUUNNNNN!!!!!!!!!!!!!!!!!!!!!

[Mike]: Rob. You feel like it's right by you.

[Mike]: You sense something about to come after you.

[Mike]: Something you can't see. But you know it's there.

[Baer]: In the house! Get in the house!

[rob]: How? my back is against the hut!

[Baer]: Give me a hint something's happening!

[Mike]: Baer notices Rob is on the verge of panic.

[Mike]: He's sweating and his eyes are wide.

[Mike]: Something's wrong.

[Mike]: He looks ready to run

[rob]: I CRAPPED MY SELF

[rob]: WERE GOING TO dIE

[Baer]: Don't panic- I think if we panic it pounces.

[Mike]: Baer. Rob's frozen. What do you do?

[Baer]: Mike- I search.

[Mike]: Not literally frozen, but paralyzed by fear.

[Mike]: *rattle*

[Mike]: *clunk*

[Baer]: what's that?

[Mike]: Something moved in the main room behind you.

[Baer]: Are you serious?

[rob]: %$^#$#%$%$$

[rob]: )_^^*_(*(*&*&%*%&^(*&

[Baer]: "Back to the cottage Kyle!"

[Baer]: jackass.

[rob]: lest go in and face the demon

[Baer]: I look in the window and point my crossbow.

[rob]: we have got to get out of here

[Baer]: Mike?

[rob]: we can't even defend our selves

[Baer]: Dude- it sucks being pussies. Let's be warriors.

[Mike]: There's a loud *crash* as a large piece of crockery falls down the stairwell, and then a brief flash of gold as something lands next to you.

[Baer]: Today is a good day to die.

DICE for Mike: (1d4) : 1d4=4 = [ 4 ]

DICE for Mike: (1d20) : 1d20=10 = [ 10 ]

DICE for Mike: (1d20) : 1d20=7 = [ 7 ]

[Baer]: I shoot the thing next to me

[rob]: for you maybe......what are you going to wound it with your good looks? lest get out of her and go find some magic weapons

[Baer]: Rob- now would be a good time to stop peeing your pant and move

[Mike]: Rob--something narrowly missed you twice. You spin around to see a sleek shaggy golden body leaping around the corner away from you.

[Mike]: It's gone.

[Baer]: Fuck this- I'm going in the house

[Mike]: Baer spun towards it and fired, but way too late.

[rob]: are we in the house or out side the house?

[Mike]: The bolt whiffs into the woods.

[Mike]: Still outside. Baer goes into a crouch- eyes up and in front and cautiously begins going around the house, pulling out sword and hammer

[rob]: olest run inside!

[Baer]: Back to back rob- follow me.

[Baer]: We are so fucking dead

[Mike]: Baer is cautious. Rob is not. Rob runs ahead to get inside to safety.

[rob]: Mike do we see anything in the house

[Baer]: I'm still cautious, but since rob is a pussy, I keep my back to the cottage and go slow.

[rob]: anything of use or unique value

(Mike whispered to rob): Inside, you see the same bunch of broken shit. And stairs leading up.

(Mike whispered to Baer): Rob's gone inside without you.

[Baer]: Yeah- a fucking monster that opens your throat and drinks your blood!

[Baer]: Fine- I'm still cautious.

[Baer]: Fucking coward

(rob whispered to Mike): Good go show me a magic weapon or something or it will be lambs to the slaughter

[Baer]: Fuck this- I run in.

[Baer]: godamit we're so dead

[Mike]: Baer comes in too.

[Baer]: we are so dead rob, and what do you do? you fucking ditch me.

[Mike]: Stairs go up.

[Baer]: If I die, I blame you

[Baer]: Anything in the room?

[Mike]: Broken old stuff everywhere.

[Mike]: Rob's been kicking around and finds a trapdoor in the floor under the table.

[rob]: Kyle I'm going up stairs you coming?

[Baer]: I'm keeping my back to walls and away from windows. Can we shut the front door or is it gone?

[Mike]: *whispers* "Who is in my house?"

[rob]: looking at the trap door

[Baer]: Fuck rob- slow down- its a game- we can take time to think this through

[Baer]: uh oh

[Baer]: Mike- have we heard Bethyaga's name?

[rob]: Kyle we can hide in the trap door untill the buggy man leaves

[Mike]: Yes. Baer says, "Bethyaga?"

[Baer]: Is the door gone?

[Mike]: The voice is from nowhere.

[Mike]: Yes. Door gone. Baer says again, "Bethyaga?"

[rob]: Kyle how do we now this is a weresomthing?

[Mike]: *more whisper* "Nooooo more Bethyaga."

[Baer]: we don't [Baer]: I'm so fucking creeped out

[rob]: only one way to find out!

[rob]: battle

[Baer]: Open the pit, Rob.

[Mike]: "I ate her flesh and she made me strong."

[rob]: okay lest hide

[Baer]: I hate you, Mike

[Mike]: Opening the door?

[rob]: mike what do I see in the trap door

[Mike]: As you begin to open the trap door... **BANG** and boards from one of the windows shatter and fly into the house.

[rob]: I werl around with weapons ready

[Mike]: Both of you jump and the door handle slips from your grip. It drops with a hollow thud.

[Mike]: Weapons ready again, and now you are covered with splinters from the rotted shutters.

[Baer]: Open the pit!

[Mike]: *silence*

[Baer]: The secret is the pit!

[rob]: what broke to window?

[Mike]: All you can hear is your own breathing.

[Baer]: That's how we kill it- we get it at the source!

[Baer]: Open the pit!

[rob]: open the door

[rob]: open the door

[Mike]: You open the door again.

(Baer whispered to Mike): You'll notice I'm not the one opening the pit.

[rob]: open the door

[rob]: and

[Baer]: and

[rob]: and

[rob]: and

[Baer]: YOU BOTH FUCKING DIE

[Mike]: This time you swing it all the way over to reveal a ladder going down.

[rob]: week

[Baer]: Rob- I'll keep watch- you go down

[Mike]: You can't see much in the dark, but you guess the floor is about 15 feet down.

[Baer]: Should we check out the top floor first?

[Mike]: *loud whisper* "Not touch."

[Baer]: No sign of the wolf, Mike?

[Mike]: No.

[rob]: Kyle is can use a magic blue flame once a day would this be a good time?

[Baer]: The real wolf, not the gingerbread man

[Mike]: Right. No real wolf in sight.

[Baer]: Do we want to go upstairs first?

[rob]: I go down the pit

[Baer]: Before we abandon all hope, ye who enter here?

[rob]: what do I see?

[Baer]: Hit the flame, I follow

[rob]: Flame on baby

[Mike]: Shaking, Rob starts down the ladder.

[Mike]: Baer waits her turn when the laughing starts.

[rob]: Oh GOd how is laughing?

[Baer]: Before I go down, I want Rob to tell me what he sees

[Baer]: We could get locked in, Rob

[rob]: chicken

[Mike]: With your flame, you see what must once have been a fruit cellar or storage cellar. It stinks of must and something dead.

[Baer]: "What do you see?"

[Mike]: The laughter is whispering from above you.

[Mike]: Something pounces on Baer.

DICE for Mike: (1d20) : 1d20=13 = [ 13 ]

DICE for Mike: (1d20) : 1d20=2 = [ 2 ]

[Baer]: I've been hit

[rob]: can i leave my flame i the celler and go upstairs?

DICE for Mike: (1d6) : 1d6=4 = [ 4 ]

[Baer]: FUCK

[Mike]: Baer. Four points damage.

[Baer]: I slash at it out of reaction

[Mike]: Something clawed the shit out of you.

[rob]: I'm out of the cellar and ready to figth0

[Mike]: d20 Baer.

[Baer]: sword then hammer

DICE for Baer: (1d20) : 1d20=5 = [ 5 ]

DICE for Baer: (1d20) : 1d20=20 = [ 20 ]

[Mike]: d20

DICE for Baer: (1d20) : 1d20=7 = [ 7 ]

[Baer]: damn

[Mike]: hammer damage

DICE for Baer: (1d4) : 1d4=3 = [ 3 ]

[Baer]: But what do I see/feel/whatever?

[Baer]: Fuck rob- get out of the fucking celler

[Baer]: the ladder

[rob]: I'm out already

[rob]: mike?

[Baer]: We're fighting the fucking Flash Gordon of man-faced-golden-wolves.

[Baer]: Rob- how many HP you have? I'm down to 25.

[Mike]: Facing you is an impossibly large wolf-like creature.

[Baer]: But did it bleed?

[rob]: 19

[Mike]: It is almost like a wolf, but crossed with a lion (if you knew what a lion was).

[Baer]: I pounce like a fucking bitch on that motherfucker.

[rob]: hello can I fight yet!

[Baer]: DID IT BLEED?

[Mike]: It has a relatively thick mane across its head and shoulders.

[Baer]: Great---- BLOOD?

[Mike]: And an eerily human-like face.

[Baer]: did my hammer tear away any meat?

[Mike]: No--no blood or meat.

[Baer]: we're so-- so-- dead

[Mike]: But you seem to have hurt it.

[Baer]: I'm still pouncing like a biatch

[rob]: yeaa!

[Mike]: It has almost human-like hands, and as it leaps again it whispers, "You will die!"

[Mike]: INITIATIVE

Baer wipes at her nose, looks at the beast and says slowly, "You made me bleed my own blood."

DICE for Mike: (1d10+3) : 1d10=4 = [ 7 ]

DICE for rob: (1d10) : 1d10=4 = [ 4 ]

[Baer]: +3? This sucks

DICE for Baer: (1d10) : 1d10=4 = [ 4 ]

[Mike]: The beast leaps at Baer again.

DICE for Mike: (1d20) : 1d20=18 = [ 18 ]

DICE for Mike: (1d20) : 1d20=17 = [ 17 ]

DICE for Mike: (1d20) : 1d20=5 = [ 5 ]

Baer points frantically at Rob and shouts, "he's tender, I'm all sinewy"

[Mike]: Both claws hit

DICE for Mike: (1d6) : 1d6=2 = [ 2 ]

DICE for Mike: (1d6) : 1d6=6 = [ 6 ]

[Mike]: Eight points Baer.

[Mike]: Baer? Your move?

[Baer]: Do I get three hits?

[Mike]: Yes.

[Baer]: 2 sword then hammer

DICE for Baer: (1d20) : 1d20=17 = [ 17 ]

DICE for Baer: (1d20) : 1d20=8 = [ 8 ]

DICE for Baer: (1d20) : 1d20=11 = [ 11 ]

[Mike]: One sword hit.

DICE for Baer: (1d6+2) : 1d6=2 = [ 4 ]

[Mike]: It bleeds.

[rob]: yes!

[Baer]: IT BLEEDS!

[Baer]: So do we

[Mike]: Rob's move is to get up and draw weapon.

[Baer]: I'm down to 17 HP

[Baer]: PUSSY!

[Baer]: Initiative

DICE for Baer: (1d10) : 1d10=9 = [ 9 ]

[Mike]: INITIATIVE

DICE for Mike: (1d10+3) : 1d10=7 = [ 10 ]

[rob]: aint that a "B"

[Baer]: damn

DICE for rob: (1d10) : 1d10=8 = [ 8 ]

[Baer]: what a waste of good initiative

[Mike]: Baer, guess what?

DICE for Mike: (1d20) : 1d20=11 = [ 11 ]

DICE for Mike: (1d20) : 1d20=5 = [ 5 ]

[Baer]: i'm dodging

[Baer]: Where's the mouth?

[Mike]: Hardly matters. It misses.

[Baer]: Wheehoo!

[Mike]: Teeth only work when claws hit.

[Baer]: Aha!

[Baer]: sword hammer

[Mike]: Baer?

DICE for Baer: (1d20) : 1d20=14 = [ 14 ]

DICE for Baer: (1d20) : 1d20=16 = [ 16 ]

[Mike]: Hammer hits.

DICE for Baer: (1d4) : 1d4=1 = [ 1 ]

[Baer]: damn

DICE for rob: (1d20) : 1d20=11 = [ 11 ]

[Mike]: Miss. Loser.

[Baer]: INITIATIVE!\

[rob]: ouch

DICE for Baer: (1d10) : 1d10=8 = [ 8 ]

DICE for Mike: (1d10+3) : 1d10=7 = [ 10 ]

[Baer]: DAMMIT!

[rob]: what?

DICE for rob: (1d10) : 1d10=3 = [ 3 ]

[Baer]: Ducking and weaving

[Baer]: bobbing

[Mike]: Geez this thing is fast.

[Baer]: shifting

DICE for Mike: (1d20) : 1d20=14 = [ 14 ]

DICE for Mike: (1d20) : 1d20=14 = [ 14 ]

DICE for Mike: (1d20) : 1d20=18 = [ 18 ]

[Baer]: zigzagging

[Baer]: dying

[rob]: lol

[Mike]: Baer, this does not look good.

DICE for Mike: (1d6) : 1d6=3 = [ 3 ]

DICE for Mike: (1d6) : 1d6=3 = [ 3 ]

DICE for Mike: (1d8) : 1d8=6 = [ 6 ]

[Mike]: 12 points

[rob]: get out BEar!!!!!!!

[Baer]: That puts me at 5

[Mike]: "You taste sweeeeeet!"

[Baer]: Let hit it.

[rob]: you have 5 left get out!!!!!!!!!!!

[Baer]: How hurt does the creature look?

[Mike]: Medium. Maybe.

[Baer]: We need a cleric

[Baer]: 2sword hammer

[rob]: we need to escape!!!!!

DICE for Baer: (1d20) : 1d20=6 = [ 6 ]

DICE for Baer: (1d20) : 1d20=2 = [ 2 ]

DICE for Baer: (1d20) : 1d20=2 = [ 2 ]

[Mike]: Fuck!

[Baer]: oh crap

[Mike]: Rob...

[rob]: can we go now!!!!!

[Baer]: what the hell was that?

DICE for rob: (1d20) : 1d20=10 = [ 10 ]

[Baer]: Rob- it will chase us down

[Mike]: another.

[Mike]: 2 hits this round rob

[rob]: no it will chase you down!!!!!!!

DICE for rob: (1d20) : 1d20=3 = [ 3 ]

[Mike]: oooooooh

[Baer]: I'm rubbing off on you

[Mike]: INITIATIVE

DICE for Baer: (1d10) : 1d10=4 = [ 4 ]

[rob]: were so screwed

[Baer]: fuck

DICE for Mike: (1d10+3) : 1d10=2 = [ 5 ]

DICE for rob: (1d10) : 1d10=9 = [ 9 ]

[Baer]: huzzah!

[rob]: yes yes yes

[Mike]: Rob

DICE for rob: (1d20) : 1d20=5 = [ 5 ]

[Baer]: I'm still dead- but okay!

DICE for Mike: (1d20) : 1d20=1 = [ 1 ]

[rob]: why bother?

[Baer]: I pull out my shot gun

DICE for Mike: (1d20) : 1d20=10 = [ 10 ]

DICE for Mike: (1d20) : 1d20=19 = [ 19 ]

[rob]: it hits it self

[Baer]: Can you break your claws and get a grievous wounds in the same round?

[Mike]: Miss. Miss. 19 saves it from stabbing itself. It stumbles and rolls up against on old chair.

[Baer]: We pounce!

[Mike]: Baer.

DICE for Baer: (1d20) : 1d20=13 = [ 13 ]

DICE for Baer: (1d20) : 1d20=12 = [ 12 ]

[Mike]: Hit sword.

DICE for Baer: (1d6+2) : 1d6=1 = [ 3 ]

[Baer]: My dice suck

[Mike]: Jeeez.

[Mike]: INITIATIVE

DICE for Baer: (1d10+2) : 1d10=1 = [ 3 ]

DICE for Mike: (1d10) : 1d10=10 = [ 10 ]

DICE for rob: (1d12) : 1d12=6 = [ 6 ]

[Mike]: Beast gets up.

[Mike]: Rob.

[Baer]: POUNCE!

DICE for rob: (1d20) : 1d20=9 = [ 9 ]

DICE for rob: (1d20) : 1d20=11 = [ 11 ]

[Baer]: YOU SUCK!

[rob]: Bear your going to die

[Mike]: sorry.

[Baer]: Do I get three this round?

[Mike]: Yes.

DICE for Baer: (1d20) : 1d20=11 = [ 11 ]

DICE for Baer: (1d20) : 1d20=12 = [ 12 ]

DICE for Baer: (1d20) : 1d20=17 = [ 17 ]

DICE for Baer: (1d4) : 1d4=1 = [ 1 ]

[rob]: hammer hit

[Baer]: Fuck

[Mike]: Hammer 2 points

[rob]: nickle and dime

[Mike]: INITIATIVE

DICE for Baer: (1d10) : 1d10=3 = [ 3 ]

DICE for Mike: (1d10+3) : 1d10=4 = [ 7 ]

DICE for rob: (1d10) : 1d10=1 = [ 1 ]

[Baer]: We suck so bad

[Baer]: We need a cleric

[rob]: we need bandaids

[Baer]: Rob- be a cleric- maybe we can fool it

[rob]: you need a priest

[Baer]: Is this a Chimera?

[Mike]: The last couple of maneuvers have left the creature trapped between you two and the wall. It is hurt.

[Baer]: We pounce!

[Mike]: It leaps easily over both of you, clawing at Rob as it goes for the stairs.

DICE for Mike: (1d20) : 1d20=2 = [ 2 ]

[Baer]: Is this a Chimera?

DICE for Mike: (1d20) : 1d20=10 = [ 10 ]

[rob]: Kyle your fighting for your life

[Mike]: Not Chimera.

[Mike]: It misses badly.

[Mike]: Baer.

[Baer]: Can I take swings?

[Mike]: Oh yeah. Just turn around.

DICE for Baer: (1d20) : 1d20=5 = [ 5 ]

DICE for Baer: (1d20) : 1d20=15 = [ 15 ]

[Mike]: Hit hammer.

DICE for Baer: (1d4+1) : 1d4=1 = [ 2 ]

[Baer]: My DICE SUCK!

[Mike]: Rob.

DICE for rob: (1d20) : 1d20=5 = [ 5 ]

[Baer]: So do yours, though.

[rob]: Kyle your going to have to kill this thing

[rob]: I'm just watching

[Mike]: It disappears up the stairs.

[Baer]: How long does it take to patch my wounds?

[rob]: I follow

[Mike]: At least 10 rounds.

[Baer]: Fuck that

[Baer]: Let's go- Rob- you first

[Mike]: Rob bounds up the stairs to find it trying to climb out of a hole in the roof to the trees. One leg is hurt bad and it can't seem to climb properly.

[Baer]: WE POUNCE!

[rob]: can I get a few hits in?

[Baer]: SHOVE YOUR RED HOT POKER UP ITS ASS!

[Mike]: Baer. You're not even to the stairs yet. You're very hurt.

[Mike]: Rob--take a free hit.

DICE for rob: (1d20) : 1d20=11 = [ 11 ]

[Baer]: I'm still hobbling

[Mike]: Miss.

[Baer]: I'm halfway up now.

[Mike]: It hisses and spins around.

[rob]: what?

[Baer]: Shit

[Baer]: Should of let it go

[rob]: its on!!!

[Mike]: It's actually out on the roof but is reaching in through the gap to attack.

[Baer]: Game on!

[Mike]: INITIATIVE rob

DICE for Mike: (1d10+3) : 1d10=6 = [ 9 ]

DICE for rob: (1d10) : 1d10=6 = [ 6 ]

DICE for Mike: (1d20) : 1d20=12 = [ 12 ]

DICE for Mike: (1d20) : 1d20=10 = [ 10 ]

[Baer]: As I crawl up the stairs, I load my crossbow.

[Mike]: It claws twice and catches Rob once for...

DICE for Mike: (1d6) : 1d6=4 = [ 4 ]

[rob]: do I ge two attacts this round?

[Mike]: 4 points.

[Mike]: Yes Rob.

DICE for rob: (1d20) : 1d20=14 = [ 14 ]

DICE for rob: (1d20) : 1d20=17 = [ 17 ]

[Baer]: YES!

[Mike]: Both hit.

[Mike]: Roll d8 twice

[rob]: 1d8 +2

[Baer]: just roll

DICE for rob: (1d8) : 1d8=4 = [ 4 ]

DICE for rob: (1d8) : 1d8=8 = [ 8 ]

[Baer]: YES!

[Mike]: Holy SHIT!!

[Baer]: You kick ass, motherfucker!

[rob]: is it dead

[Mike]: It tumbles from the roof and lays still in the morning light.

[Baer]: Slash it to bits!

[Baer]: Keep hitting it

[Baer]: Make sure it's dead- we're dealing with Jason Voorhees here

[rob]: I dive on to the courps an cut off its head

[Mike]: Baer gets to it first--it's outside now.

[Mike]: It's very dead.

[rob]: as proof the beast is dead

[Baer]: I chop off the head

[Baer]: Make sure its dead

[Mike]: The head is quickly removed.

Continue to CHAPTER 8