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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Mon Dec 01, 2008 4:29 pm Post subject: Scout Camp Horror |
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I'm inspired. I'm setting up a new game for my kids and their friend. Next time the friend spends the night, I want to run a game using Stories System that should be similar in tone to our much-talked-about BFF game. In this one, each of the three will play themselves attending Boy Scout camp. The camp is one that the two older boys know extremely well--they've each been there three times. The younger son will be going for the first time this summer. It's a highly-structured week-long camp geared for younger scouts, but I want to run a terrifying horror story in that setting, with the boys playing themselves.
I have maps of the camp, both satellite imagery (that I put together myself), and the simplified map the camp itself hands out. I've also been there three years in a row, so I've hiked to all the hidden locations that the staff keep hidden from the campers, and I know the internal layouts of all the building. But it's about a mile across, with mid-sized river on one side, a marshy lake on another side, and farmland/highway everywhere else. It is heavily wooded with many hills. There are large central buildings (office, medic, chow-hall, barn, pool), and then it is surrounded by various outlying service buildings and many many campsites. Each site has around 12-20 tents intended to sleep two per tent. There are shower houses, a small outdoor amphitheatre setup, the nature building way out at the edge of camp where they keep all sorts of creepy crawlies.
One of the gimmicks at camp is that the campers have no idea where the staff sleep at night. I know, but all those places are carefully hidden. The staff maintain the myth that the staff quarters are underneath the lake. They tell tales of lavish air-conditioned luxury suites at the bottom of the lake where staff retire at night to play X-Box on their wide-screen TVs.
I don't know if I want a semi-traditional vampire or werewolf story, or if I want alien invaders. Maybe combine one of these with a natural disaster. Maybe the staff are conspiring to kill campers. I don't know.
I have an awesome setting, and I know I can make it super-creepy. I just need the bad guys and a plot to bust it wide open. I'll take any suggestions. _________________ <--And I jizz on my post! |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Mon Dec 01, 2008 5:11 pm Post subject: |
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One of the nice things about this setting is that the older boys know the place. They know it well, but they don't know most of the hidden areas. So when shit goes down, they know where to go to find shovels and rope and industrial cleaning supplies (and even the wooden stakes they use to support the newly planted saplings).
Also, the older ones are only 13, so neither one has a drivers license, but if they got into automatic and had the keys, they could probably drive, but badly. _________________ <--And I jizz on my post! |
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Threadbare Lone Wolf

Joined: 19 Jun 2007 Posts: 393 Location: Phnom Penh, Cambodia
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Posted: Thu Dec 04, 2008 7:52 am Post subject: |
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Don't make it about the staff, that might freak out the young one.
I move for alien invaders, though, maybe shapeshifters. _________________ how I get here? |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Thu Dec 04, 2008 8:24 am Post subject: |
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Scenario has changed now. Now it will actually be played with four or five scouts, all of whom have been to this camp at least once. _________________ <--And I jizz on my post! |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Thu Dec 04, 2008 3:08 pm Post subject: |
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I think I'm getting it now. I'm going to start off with creepy ghost/horror stories, and let them think it's a traditional monster tale of some sort. These kids are smart, and if I do anything too cliche, they'll call me out on it right away. My own son is especially good and guessing where I'm going with a plot.
Ultimately though it will be a story of shifting worlds. Some [advanced sci-fi tech talk] thing is causing chunks of the various parallel worlds to shift and bleed into each other, unleashing disaster and possible horrors.
Step one will just be getting them into the mood of the game. It's after dark. Everyone's had dinner, the flags have come down, everyone's sitting around the fire, roasting marshmallows and swapping stories. Then, once they are comfortable... *RUMBLE-CRASH*... it's like an earthquake combined with a lightning storm. This is where the scout leader (me) gets all stern: "All of you stay here. I'm going up to the office to see what happened." And I never return.
After the first *RUMBLE-CRASH*, I'm going to set a kitchen timer--one of those loud ticking ones with the annoying buzz alarm. I won't tell them why, and I won't let them know for how long. I throw a cover over the timer, so they can hear it but not see it. No matter what is going on in the game, when that timer goes off, they get another *RUMBLE-CRASH*, and the world changes. I reset the timer. They get the hint.
Now they have to figure out what's going on and stop it and/or somehow save themselves, knowing that every time the timer goes off, the rules change again, and shit gets progressively worse. Sometimes it's only 2 minutes. Sometimes it's 20. They have no way of knowing.
Now I only have to figure out what's actually causing everything, and how it's happening in such a way that the scouts can actually figure it out and be able to stop it. At camp. Secondary to that is figuring out what sort of horrible things I can unleash on them at each CRASH of the timer--all the while keeping the game as PG-13 as possible.
Wow. I can't tell you how fond of this idea I am. It was talking it out with Kyle on the podcast last night that really helped get me started. I've got a lot more work to do, and I still need your ideas, but these are good first steps. _________________ <--And I jizz on my post! |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Thu Jan 08, 2009 5:13 pm Post subject: |
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0. Clear night. Sitting around the campfire. Joking, telling stories, making smores.
1. The air chills. Did it just get darker? Squeaking/chirping grows slowly louder, until the woods are swarmed with something that looks like bats. (If they catch/kill one, they see it's not quite bats). No serious danger.
2. It's beginning to drizzle. There's a huge knocking/crashing something from the parade grounds, and now water is flowing several inches deep down all the hills (everywhere is hills). Trying to leave camp involves slipping and mud and mess. Is there something in the water? Aaaahhh!
3. Water stops flowing and fog rolls in. Yapping dogs--lots of them--are heard in the distance. If anyone checks topside, one or more buildings are gone and/or possibly replaced with something similar but not. The remains of a HUGE shattered pipe/tube cover the parade field.
4. Fog becomes very thick dog attacks begin from the fog. The dogs are crazed (and scared?). Note that the dogs are the same horned demon-dogs that appeared in BFF. Brief return of the bat-things.
5. Pouring rain and return from the flooding. Water swirls in from all directions. Hard to tell where/if the flow is. If anyone remains in campsites (they are all on low ground) they will be under 10-15 feet of water pretty soon. Still some remaining dogs, however they will be even MORE panicked trying to escape the rising waters. Should be lots of dead things in the water. If they are lucky, they could get to the canoes.
6. Stop! [Hammertime.] Everything clears up. Water suddenly drops. If there are dogs or bats about, they suddenly vanish. There's a full moon out, and we have light (wait... was the moon full before?) Somewhere in the distance, there are lights--some sort of installation where the stables should be.
7. The air is electrically charged. Everything smells of ozone. Lightning, small thunder. Intermittent rain. Everything's still muddy and damp. And I think this is where the zombies start. They aren't brain eaters, and if you talk to them, there are hints of a person inside, but they are basically out to cause as much destruction as possible--and killing living things is preferable to smashing inanimate stuff.
Now I need to start working in some plot items. Clues that might lead them to something. However, for the most part, I think I'm mostly going to play off what they choose to do, and any place they wind up will end up being relevant.
The installation at the stables is the key. There will be lots of clues to getting to it. From all the high points of the camp, they should be able to see it. If they try to drive a car out, the only road out leads right past it. It will change with each new switch, but it will stay there til the end. Inside they will find the machine/generator/experiment that is causing all of this. Along with some requisite sobbing scientist who offers up some plot exposition. _________________ <--And I jizz on my post!
Last edited by Mike on Fri Jan 09, 2009 10:34 am; edited 1 time in total |
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akiva Pastry Artisan

Joined: 09 Sep 2008 Posts: 212 Location: Washington, D.C. Area
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Posted: Thu Jan 08, 2009 5:46 pm Post subject: |
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Mike--This sounds great. Those scouts are up for a helluva time. _________________ I am, in fact, a waste of space. |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Thu Jan 08, 2009 8:13 pm Post subject: |
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| akiva wrote: | | Mike--This sounds great. Those scouts are up for a helluva time. |
Thanks. I'm wicked excited. It wasn't til I got to step three above that I realized I was working on a water theme. I want everything wet, muddly, underwater, rainy, misty, etc. It's all fluid and constantly changing. The wet and the mud should hinder them in all sorts of ways and they should be constantly worried about what it all might be hiding. _________________ <--And I jizz on my post! |
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akiva Pastry Artisan

Joined: 09 Sep 2008 Posts: 212 Location: Washington, D.C. Area
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Posted: Thu Jan 08, 2009 8:18 pm Post subject: |
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| Mike wrote: | | akiva wrote: | | Mike--This sounds great. Those scouts are up for a helluva time. |
Thanks. I'm wicked excited. It wasn't til I got to step three above that I realized I was working on a water theme. I want everything wet, muddly, underwater, rainy, misty, etc. It's all fluid and constantly changing. The wet and the mud should hinder them in all sorts of ways and they should be constantly worried about what it all might be hiding. |
Have you seen the X-Files episode where Scully and Mulder are stuck in a hurricane? It's got a similar "water is scary" vibe. _________________ I am, in fact, a waste of space. |
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rerwin1 Pastry Artisan

Joined: 16 Oct 2008 Posts: 253 Location: Sunny San Diego
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Posted: Sat Jan 10, 2009 8:30 pm Post subject: |
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Running in to Zombie Camp Leader Mr. Jones might be fun. I keep thinking of Zombie Homer on Ambien, I mean Nappien, doing whatever Bart says. But every other zombie is out for destruction. Perhaps zombie Mike just keeps asking if they want to play Pathfinder. _________________ All I needed was 101 damn puppies. You brought this on yourselves. |
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Threadbare Lone Wolf

Joined: 19 Jun 2007 Posts: 393 Location: Phnom Penh, Cambodia
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Posted: Mon Jan 12, 2009 10:21 am Post subject: |
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You should definitely introduce situations where their boy scout skills (rope work, first aid, etc) could come in handy _________________ how I get here? |
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Mike Robot Chicken

Joined: 26 Oct 2006 Posts: 11760 Location: Nebraska, USA
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Posted: Mon Jan 12, 2009 10:50 am Post subject: |
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| Threadbare wrote: | | You should definitely introduce situations where their boy scout skills (rope work, first aid, etc) could come in handy |
I'm thinking the same thing. We were supposed to play this last weekend, but there was a blizzard, and it got cancelled. February is supposed to involve camping in the snow somewhere. I'm going to push for rescheduling the fun-night/lock-in. I really want to do this. _________________ <--And I jizz on my post! |
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akiva Pastry Artisan

Joined: 09 Sep 2008 Posts: 212 Location: Washington, D.C. Area
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Posted: Mon Jan 12, 2009 1:00 pm Post subject: |
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[quote="MikeI really want to do this.[/quote]
I want you to do it so that we can hear a report on how it went. _________________ I am, in fact, a waste of space. |
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